Open3D v0.1.2 (community version) released - looking for contributors & feedback

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Open3D v0.1.2 (community version) released - looking for contributors & feedback

Open3D
Hello everyone,

This is Hamdi Sahloul from the Open3D community.
Open3D community is an independent, non-profit, open-source organization
aiming to guarantee unbiased and rapid development of Open3D library.

Open3D library is a modern and lightweight library for 3D data
processing, which exposes a set of carefully selected data structures
and algorithms in both C++ and Python. It is compatible with various
operating systems (Linux, macOS, Windows) and compilers, and can be
built out of box without any complications.
Open3D library was originally developed in Intel Labs (currently active)
but we find them more focused on implementing their algorithms
to promote their own researches.
However, to provide the society with a free (as in freedom) library,
without narrow orientations or specific interests,
we launched our own fork at: http://code.open-3d.org/

We are thrilled to announce that our Open3D community version had
underwent a remake phase, and we have just released v0.1.2 (beta), which
is available here: http://code.open-3d.org/releases/

The good news for Python users is that they can start using the library
immediately via `pip install open3d`. The documentation
(http://docs.open-3d.org/) includes various tutorials to help getting
started. C++ developers can also find the library API that covers the
whole functionality at http://api.open-3d.org/

Since the current release is just the first baby steps in our Open3D
roadmap, we are currently looking for contributors in various fields
(C++, Python, Computer Vision experts, Software engineering, etc). If
you can help, why do not you give us a hand at our Github organization?
Even if you are not a developer, receiving your feedback and ideas can
help us! Kindly be asked to star our Github project to receive our
updates. Our Github project is available at: http://code.open-3d.org/

Our ultimate goal is to make Open3D a central repository for 3D data and
strong algorithms. We are just at the start with the project, but we aim
to eventually build a sophisticated library for processing and
constructing different geometries and representations.
Hopefully, by implementing bleeding-edge algorithms, we can help the
researchers to focus more on their ideas rather than spending tremendous
time in implementing things. This can also help in unifying benchmark
frameworks, and ensuring accurate and meaningful researches.

Looking forward to welcome you at Open3D community,
Sincerely yours,
Hamdi Sahloul

On behalf of Open3D community
www.open-3d.org
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Re: Open3D v0.1.2 (community version) released - looking for contributors & feedback

Ivan Radkevich
Thanx, Hamdi.

I would like to know does it already have/gonna have in nearest future good hand tracking algorithms (by "good" I mean that they still can track a hand when it turned at the opposite side of palm and in the new environment)?
 

   
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Re: Open3D v0.1.2 (community version) released - looking for contributors & feedback

Open3D
Hi Ivan,

We do not have hand-tracking capabilities yet, but such contribution is
highly welcomed. The core functionality is still limited to basic geometry
operations, camera trajectory and Odometery, TSDF integration, global
registration pose-graph optimization, ICP refinement ...etc. Of course,
various file types and serialization are supported as well as some
visualization capabilities.

You can always have a fast glance at the implemented functionalities from
the tutorials and the API documentation
(http://docs.open-3d.org/tutorial/index.html,
http://api.open-3d.org/namespaceopen3d.html)

Open3D library is already a useful tool that saves researchers a lot of
headache, but we aim to make it far beyond what is it now, hopefully by the
support of the open-source community, including you.




--
Sent from: http://opencv-users.1802565.n2.nabble.com/
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Re: Open3D v0.1.2 (community version) released - looking for contributors & feedback

Ivan Radkevich
I would like to contribute, however, I am a very beginner. If U give me some good OpenCV practical tutorial I would be very thankful.
 

    On Tuesday, May 1, 2018, 2:33:15 PM GMT+3, Open3D [hidden email] [OpenCV] <[hidden email]> wrote:  
 
    
Hi Ivan,

We do not have hand-tracking capabilities yet, but such contribution is
highly welcomed. The core functionality is still limited to basic geometry
operations, camera trajectory and Odometery, TSDF integration, global
registration pose-graph optimization, ICP refinement ...etc. Of course,
various file types and serialization are supported as well as some
visualization capabilities.

You can always have a fast glance at the implemented functionalities from
the tutorials and the API documentation
(http://docs.open-3d.org/tutorial/index.html,
http://api.open-3d.org/namespaceopen3d.html)

Open3D library is already a useful tool that saves researchers a lot of
headache, but we aim to make it far beyond what is it now, hopefully by the
support of the open-source community, including you.

--
Sent from: http://opencv-users.1802565.n2.nabble.com/

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Re: Open3D v0.1.2 (community version) released - looking for contributors & feedback

Prajwal Singh
Check these tutorial

Python

http://opencv-python-tutroals.readthedocs.io/en/latest/py_tutorials/py_tutorials.html


C++

https://docs.opencv.org/2.4/doc/tutorials/tutorials.html

On Tue 1 May, 2018, 6:23 PM Ivan Radkevich [hidden email]
[OpenCV], <[hidden email]> wrote:

>
>
> I would like to contribute, however, I am a very beginner. If U give me
> some good OpenCV practical tutorial I would be very thankful.
>
>
> On Tuesday, May 1, 2018, 2:33:15 PM GMT+3, Open3D [hidden email]
> [OpenCV] <[hidden email]> wrote:
>
>
>
>
> Hi Ivan,
>
> We do not have hand-tracking capabilities yet, but such contribution is
> highly welcomed. The core functionality is still limited to basic geometry
> operations, camera trajectory and Odometery, TSDF integration, global
> registration pose-graph optimization, ICP refinement ...etc. Of course,
> various file types and serialization are supported as well as some
> visualization capabilities.
>
> You can always have a fast glance at the implemented functionalities from
> the tutorials and the API documentation
> (http://docs.open-3d.org/tutorial/index.html,
> http://api.open-3d.org/namespaceopen3d.html)
>
> Open3D library is already a useful tool that saves researchers a lot of
> headache, but we aim to make it far beyond what is it now, hopefully by the
> support of the open-source community, including you.
>
> --
> Sent from: http://opencv-users.1802565.n2.nabble.com/
>
>
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Re: Open3D v0.1.2 (community version) released - looking for contributors & feedback

Somnath Mukherjee
In reply to this post by Open3D
Hi Hamdi,
                 This is a great initiative again after a long time,
however I am a Computer Vision Engineer I have a knowledge of 3D Vision
also along with multiple view geometrical knowledge .
If I can contribute then i shall be very thankful to you .

Could you please provide me details how to start any official document
required or not like my proof of Identity etc., I will provide without any
hesitation.

Best Regards
Somnath




   Thanks & Regards
  Somnath Mukherjee
[hidden email]

On Tue, May 1, 2018 at 12:46 PM, [hidden email] [OpenCV] <
[hidden email]> wrote:

>
>
> Hello everyone,
>
> This is Hamdi Sahloul from the Open3D community.
> Open3D community is an independent, non-profit, open-source organization
> aiming to guarantee unbiased and rapid development of Open3D library.
>
> Open3D library is a modern and lightweight library for 3D data
> processing, which exposes a set of carefully selected data structures
> and algorithms in both C++ and Python. It is compatible with various
> operating systems (Linux, macOS, Windows) and compilers, and can be
> built out of box without any complications.
> Open3D library was originally developed in Intel Labs (currently active)
> but we find them more focused on implementing their algorithms
> to promote their own researches.
> However, to provide the society with a free (as in freedom) library,
> without narrow orientations or specific interests,
> we launched our own fork at: http://code.open-3d.org/
>
> We are thrilled to announce that our Open3D community version had
> underwent a remake phase, and we have just released v0.1.2 (beta), which
> is available here: http://code.open-3d.org/releases/
>
> The good news for Python users is that they can start using the library
> immediately via `pip install open3d`. The documentation
> (http://docs.open-3d.org/) includes various tutorials to help getting
> started. C++ developers can also find the library API that covers the
> whole functionality at http://api.open-3d.org/
>
> Since the current release is just the first baby steps in our Open3D
> roadmap, we are currently looking for contributors in various fields
> (C++, Python, Computer Vision experts, Software engineering, etc). If
> you can help, why do not you give us a hand at our Github organization?
> Even if you are not a developer, receiving your feedback and ideas can
> help us! Kindly be asked to star our Github project to receive our
> updates. Our Github project is available at: http://code.open-3d.org/
>
> Our ultimate goal is to make Open3D a central repository for 3D data and
> strong algorithms. We are just at the start with the project, but we aim
> to eventually build a sophisticated library for processing and
> constructing different geometries and representations.
> Hopefully, by implementing bleeding-edge algorithms, we can help the
> researchers to focus more on their ideas rather than spending tremendous
> time in implementing things. This can also help in unifying benchmark
> frameworks, and ensuring accurate and meaningful researches.
>
> Looking forward to welcome you at Open3D community,
> Sincerely yours,
> Hamdi Sahloul
>
> On behalf of Open3D community
> www.open-3d.org
>
>
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Re: Open3D v0.1.2 (community version) released - looking for contributors & feedback

pedrobatista111
In reply to this post by Open3D
Hello Hamdi

I am a software engineer, and I've been working for some time with 3D sensors for interactive applications. I'd love to contribute.

Cheers
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Re: Open3D v0.1.2 (community version) released - looking for contributors & feedback

veera anji
 Hi Hamdi,
I have got some theoretical knowledge and would also be interested to contribute.
Thanks,
Veeru.
    On Thursday, 3 May, 2018, 3:02:21 PM IST, [hidden email] [OpenCV] <[hidden email]> wrote:

  
Hello Hamdi

I am a software engineer, and I've been working for some time with 3D sensors for interactive applications. I'd love to contribute.

Cheers
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Re: Open3D v0.1.2 (community version) released - looking for contributors & feedback

Jonathan Kotthoff
In reply to this post by Open3D
hi admin

you hope you doing well

thanks for contacting me

i really was a wonderfull day on your office

i hope we can talk together again

vanessa